Qt Slot Map()
- Cjhuitt's right, though: You usually want to declare a signal on the thread and connect it to the append slot, to get object lifetime management for free (well, for the price of a minor interface change). On a sidenote, the additional argument: Qt::QueuedConnection ); //.
- Maps can also show information relating to the map and its layers, such as GPS locations, and pop-ups. The MapGraphicsView class reimplements Qt's QGraphicsView to be added as a widget to your application. The MapGraphicsView must be passed a Map to initialize and interact with.
The connection mechanism uses a vector indexed by signals. But all the slots waste space in the vector and there are usually more slots than signals in an object. So from Qt 4.6, a new internal signal index which only includes the signal index is used. While developing with Qt, you only need to know about the absolute method index. Then in the slot do a qobjectcast or a.inherts to make sure the object is a QLineEdit then cast it, and read the text. This will probably be the most in keeping with what you are currently trying to do. 2) Connect item8's textChanged signal to a new slot that removes the current mapping for item8 and sets it to the current text of item3.
QGIS Tutorials
This tutorial is part of our QGIS tutorial series:
This is a brief explanation of the concept of signal
and slot
in PyQt5, which is the GUI framework for QGIS plugins.
In summary, this very much resembles events and callbacks in JavaScript. It's an asynchronous mechanism to let one part of a program know when another part of a program was updated, which is a most crucial concept in GUI programming. You master signal
/slot
, you master a whole lot about plugin development in QGIS.
General concept
Generally a signal
is a trigger which can be emitted (hence the term signal) and carry an arbitrary amount of information when it is emitted.
The signal
can be connected to a slot
, which needs to be Python callable (in other words, a method or a class, anything implementing the __call__
magic), which can be any arbitrary function. The slot
can accept the information which is emitted by the signal to process it further.
This is useful when one object needs to know about the actions of another object. For instance, if your plugin features a button that should paste the clipboard contents into a text field, then your plugin would need to know which function to call once the button is clicked. This is typically done via signal
and slot
.
Signal
A signal
has to be a class attribute of a descendant of QObject
. Any QGIS widget and almost all GUI classes are descendants of QObject
(i.e. have QObject
as the very basic parent class) and they all come with predefined signals, such as QgsFilterLineEdit
's valueChanged
signal, which is triggered when a user changes the text of the widget.
Definition
A signal
has the general definition of PyQt5.QtCore.pyqtSignal(types)
, where types
will be the data type(s) a signal
can emit:
- any basic Python data type (
int
,str
,list
etc.) or C++ type. In the latter case it needs to be defined as a string, e.g.pyqtSignal(int)
orpyqtSignal('QgsPointXY')
- multiple Python or C++ types, which will emit several values, e.g.
pyqtSignal(int, str)
will take two arguments - multiple sequences, which will create multiple versions of the signal, i.e. signal overloads, e.g.
pyqtSignal([int], ['QgsPointXY'])
The first two options are fairly easy to grasp. However, the latter is a little more mysterious. Basically, overloaded signatures are a way to define the same object or class in multiple ways (you might call it Schrödinger's signal
). The concept of overloaded class definitions is not really a thing in Python, though it can be done. If you define a signal with overloaded signatures, it's like you're creating the same object multiple times with different arguments, e.g. the example above would translate to:
This method to define a signal
is a little more elaborate as we'll see soon, but very handy.
Methods
connect()
This method connects the signal to a slot. I.e. the signal can connect to a function, which takes its arguments and does something with them. For all practical purposes, you'll only need to pass the slot function to connect()
. Each signal
can connect to an arbitrary amount of slot functions.
disconnect()
Often you want to disconnect a slot from its signal to control whether the slot function should still be executed when the signal is triggered. You can either pass the specific slot function or nothing, in which case all slots for the signal will be disconnected.
emit()
When called, it emits values of the data types you specified when defining the signal
(if any). These values have to be in the same order as in the definition, i.e. if pyqtSignal(int, str)
was the definition, the signal
needs to e.g. emit(4, 'blabla')
, not emit('blabla', 4)
.
Examples
Let's see how this would work with more practical examples. To more relate to QGIS plugins, I'll use a similar (harshly abstracted) barebone structure as in our Interactive QGIS Plugin tutorial to depict the general usage when e.g. defining a new Map Tool (QgsMapTool
).
Simple Example
This is only non-working pseudo-code, which will just demonstrate the general usage. A map tool is created which implements a canvasReleaseEvent
event emitting a custom signal
when triggered. This signal
connects to a custom slot
function in the main plugin code.
So, this hypothetical plugin would capture the point clicked by a user upon releasing the mouse button and print the WKT (Well Known Text) representation of that point to the Python console. Not very useful, I know, but I hope it gets the point across.
Overloaded signal example
Let's get a little fancier and say we want to print the distance of that point to our location when we click the mouse, but the WKT representation when we release the mouse button.
We can achieve this with the exact same signal
if we define it with an overloaded signature. Yep, finally seeing how a Schrödinger's signal can work:
We now defined another canvasPressEvent
, which will be triggered if the user presses the map canvas while the NewMapTool
is active.
Since we defined our canvasClicked
event now with the overloaded signature pyqtSignal([int], ['QgsPointXY'])
, we need to watch out that we only call the right signature for connect()
and emit()
. If we would omit the specific signature when calling these functions, they would use the first signature they find, which would be int
in this case.
Qt Signal Slot Mapper
We connected both signatures to separate functions. Now, when the user clicks in the map canvas, the distance of the point to 13.413513, 52.491019 will be printed (*), when he releases the mouse button, the point's WKT representation will be printed.
Be aware however, that overloaded signatures have a catch: the Python data types in the pyqtSignal
definition are converted to C++ types and some combinations can lead to undesired outcomes. E.g. pyqtSignal(, [dict])
will be converted to the same C++ data type. Calling emit()
or connect()
on the dict
signature will be interpreted as calling the method on the list
signature instead.
(*) Note, that those coordinates are in X, Y WGS84. The point captured by the canvasPressEvent
depends on the map canvas CRS which is likely different, so you'd need to transform. Even if it were WGS84, the distance would be in degrees.
In this tutorial we will learn How to use signal and slots in qt.
File->New File or Project…
Qt Slot Mapper
Applications->Qt Gui Application->Choose…
We keep the class as MainWindow as given by default.
SignalsAndSlots.pro
Qt Slot Map
2 4 6 8 10 12 14 16 18 | #include 'ui_mainwindow.h' MainWindow::MainWindow(QWidget*parent): ui(newUi::MainWindow) ui->setupUi(this); connect(ui->horizontalSlider,SIGNAL(valueChanged(int)), disconnect(ui->horizontalSlider,SIGNAL(valueChanged(int)), } MainWindow::~MainWindow() delete ui; |
main.cpp
2 4 6 8 10 | #include <QApplication> intmain(intargc,char*argv[]) QApplicationa(argc,argv); w.show(); returna.exec(); |